Grim Trials Weapons — Scythe, Axe, Hammer, Crossbow
Grim Trials dual-wields a melee weapon (scythe, axe, or hammer) and a crossbow. Movement speed is identical. The crossbow fires while moving.
Glory Jam’s weapon devlog is the source, not a guess. Melee is scythe, axe, and hammer. The off-hand is always a crossbow.
Why both hands exist
Store copy: Master the scythe and crossbow to maximize damage to your foes with a unique combat system that rewards clever use of your dual-wielded weapons.
Devlog: melee is the damage dealer; the crossbow is the tool — grouping enemies, creating explosions, shooting on the move. A “pick one weapon type” run is fighting half the kit.
Melee
| Weapon | Feel (official) |
|---|---|
| Scythe | Default. Icon of a Reaper. Fast-paced. Starting weapon of every run |
| Axe | Heavier animation than the scythe. Same move speed |
| Hammer | High burst. Lets Avelin reposition before the hit lands. Pair with a pull/vacuum loadout |
The hammer and axe share visual DNA with the scythe on purpose — Glory Jam wanted every melee option to still read as a reaping tool.
Glory Jam’s own line: the hammer and axe feel slower. They are not. Movement speed is identical on all three. The weight is in the animation, the backswing, and the timing, not a hidden slow stat.
Ranged
The crossbow is one-handed on purpose (“ye olde John Wick” is Glory Jam’s own line). February 2026 demo: fire while moving. You can manual-aim with the right stick instead of a shoulder button. One internal playtest build was a DPS crossbow kit that out-damaged melee.
Crafting
New scythes, axes, hammers, and crossbows come from battlefield materials + Academy mentors. Recrafting exists. Mastercraft quality needs a perfect crafting minigame. Details: Crafting.
Achievement check: Weapon Connoisseur — Craft All Weapons. In Their Final Forms — finish a Trial Ground run with Level 3 Mastercrafted weapon and gear.
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