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Grim Trials Bosses — Seven Sinful Souls

Grim Trials has seven Sinful Souls, each a deadly sin: Acedia, Avaritia, Gula, Ira, Luxuria, Superbia, and Invidia. Purification means beating all seven.

8/20/2026 Grim Trials Wiki Last updated: 8/20/2026 3 min read

Official Steam text: hex-grid arenas filled with monsters, traps, sinful souls, and 7 sacrilegious bosses.

Glory Jam’s own devlog names what those seven are: the Seven Sinful Souls, the ritual of Purification. Each Soul is a personification of an event from Avelin’s past life. The on-screen quest is FACE YOUR SIN I–VII — “Return to Trial Ground and defeat the Nth Sinful Soul.”

Steam achievements name every boss. Steam screenshots put two of them on the HP bar.

The seven Sinful Souls

# (quest)BossSinAchievement that proves the kill
I (first)AcediaSlothVirtue of Diligence — Beat Acedia
AvaritiaGreedVirtue of Charity — Beat Avaritia
GulaGluttonyVirtue of Temperance — Beat Gula
IraWrathVirtue of Patience — Beat Ira
LuxuriaLustVirtue of Chastity — Beat Luxuria
SuperbiaPrideVirtue of Humility — Beat Superbia
InvidiaEnvyVirtue of Kindness — Beat Invidia

Acedia is the first Sinful Soul in the demo and in Steam stats (highest clear rate after onboarding). FACE YOUR SIN I on the HUD reads “defeat the first Sinful Soul” while you are still in the opening biome.

Luxuria and Acedia both appear as named HP bars on official Steam screenshots. Acedia’s arena is a purple hex with a pentagram circle and skull piles. Luxuria’s screenshot is a forest hex with horned, many-legged bodies.

Acedia (first boss — demo)

June 2026 demo patch, after players struggled:

  • Stun immunity (February patch, all bosses)
  • Minion cap added
  • Phase 2 Eye Hazards (oval ground damage) reduced in count
  • Visual cue added for the Eye Hazard attack
  • Idle window between attacks lengthened

The official blessing-VFX clip is shot during the Acedia fight — teal orbs, black ichor, the pentagram floor. If a build cannot survive this room, the run is not ready for sins II–VII.

What sits in front of the bosses

Arenas are hex-grid. Before a Sinful Soul you fight monsters, traps, and lesser sinful souls. Gear VFX and Blessing hexes stay on the HUD through the boss bar.

Prepare the kit on Combat and Blessings. Purification is not a single HP sponge — it is seven named fights.

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